![]() Generally speaking, if your framerates stick around 60fps most of the time and you play competitive/FPS games, go with adaptive vsync. For a more 'realistic' experience in many games, ugly vertical screen tearing is a huge detractor. It also allows framerate to creep up to levels close to they are without vsync - nearly the best of the framerate world.īut best of all it provides no screen tearing - the best of the visual world. Not that it even matters for some games (single-player or non FPS, I'm looking at you!). Triple buffering offers a double-swap refresh turnaround, which combined with low prerender settings and a framerate limit of 58fps in the driver settings, produces very little input lag. Click to expand.One could say triple buffering provides nearly the best of 2/3 worlds, and the best in the third, depending on your perspective.
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